![]() Players can place their artillery units (25lbs and Mortars) on Counter-Battery Fire, which will automatically fire upon any enemy artillery units. The first is the Royal Canadian Artillery that introduces new tactical abilities for artillery. Josh Mosqueira: The British doctrines are based on famous Regiments that really capture the flavor of the British Army during World War II. GameSpy: What kind of new doctrines are you planning on introducing for the two new sides, and what will their impact be? We fired off some questions to lead designer Josh Mosqueira to give us the general rundown of what to expect in CoH: OF. Similar to how Warhammer 40,000: Dawn of War: Dark Crusade was a stand-alone follow-up to Dawn of War, so will Company of Heroes: Opposing Fronts (which adds the British 2nd Army and the Panzer Elite to their appropriate sides) be a stand-alone follow-up to CoH. So it makes perfect sense that Relic would continually try new ideas in RTS design in its other games, and put all the best ones into a single love letter to WWII. Sure, Relic might have released serious sci-fi games before delivering CoH ( Homeworld, Warhammer 40,0000: Dawn of War), but observant players would have spotted the WWII-era depth charge in the company splash screen dating back to Homeworld. ![]() Company of Heroes isn't just another World War II RTS it's arguably the best overall WWII game ever, and a culmination of Relic's love for that war.
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